Included a shot of the last time I flipped it over to add another amp, you don't see any of that when you walk through the room it looks pretty clean, but there's gotten to be a lot of stuff bolted to the bottom over the last 6-8 months and I intend to add more.Ĭable management has been a bit of a challenge with no enclosure, but I really want this thin table top look. (the haptics accomplish a large portion of this, frame rate and good color/contrast is the rest) I care less about this in normal video games, but I think it's really important when you a shooting a tiny ball around like a bullet and trying to fool your brain into thinking that little ball is really in the box and not just pixels. I want that ball to look solid no matter how hard I hit it, so the more frames the better. I really want 240hz OLED whenever that's a thing and not $5k. Current panel is a Westinghouse 144hz 1440p 32", that DOES NOT have an antiglare coating, b/c those are awful for viewing angles and blacks, but they put them on damn near every gaming monitor now for some reason.įor pinball I am a real frame rate snob so I would say 120hz is a minimum. The monitor stand went to an HP monitor I don't know what model number, pulled it out of a dumpster years ago b/c it looked cool and have been bolting new monitors to it ever since. It's 24" wide x 72" long, if I were buying it specifically for a pinball table I would probably get the shorter 54" or 48" model of work bench, but I use the back half as a work space so it's not wasted. The table is a Husky work bench from Home Depot and was pretty economical when I got it a couple years back. There's a shot of "work mode" and then the rest are the pinball configuration. Sure, these are not the greatest photos but you can get the idea anyway. But flip that monitor into position and boot up VPX and it's a pinball machine. The standing desk still functions as a regular workspace, the buttons are not all that noticeable and the plunger tends to blend in with the black metal supports on the side of the desk. It's pretty awesome, and it's essentially just screwing speakers to a board and plugging them into your sound card as far as the hardware know-how. VPX mixes the sound to the shakers so the ball/flipper/bumper sounds seem to be coming from the right place spatially. Then I added two more smaller shakers near the flipper buttons, and the original larger shaker is near the back below where the bumpers are on most tables. Later I got a kit with a plunger and a vpin control board that includes the accelerometer for bumping. I had a bass shaker laying around from another project so I added that under the table. My rig is currently just some buttons I added to the end of my standing desk and a couple of monitors, one on a stand that can rotate 90 degrees and then lay almost flat for the playfield and a portable usb powered monitor on a taller stand for the backglass. For me that's what takes it to the next level. With those sound effects being transmitted as vibration into your "Table" whatever that may be, you get that tactile sense of feeling the ball hit the wall really hard and roll back down to the flipper. It can output to multiple sound devices at once, one for the backglass sounds, and then one for all table sounds, ball rolling, bumpers, slings, any kind of impact or ball drop etc. VPX really shines if you have some form of force feedback, even if it's just a single base shaker mounted under your desk and your monitor turned sideways, all the way up to a full cabinet build.
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